![]() ![]() A "time compression" feature allowed the player to speed up the clock during missions.Īn improved 3D object rendering system, and 256-color graphics, provided improved target viewing on a remote camera view in the cockpit. Missions started on the runway of the originating base and ended with the pilot successfully landing at the recovery base. An advanced flight plan editing routine allowed it to adjust waypoints to successfully skirt pulse and doppler ground radar sites the default flight plan would often take the plane's track into areas where it would be detected. Missions typically encompassed both primary and secondary targets, selected from a variety of objectives from photographing facilities (one selected weapon would have to be a high resolution camera) to bombing various ground targets. The new game introduced new theatres of warfare such as Cuba and Operation Desert Storm (in the wake of the Persian Gulf War, the Iraqis were no longer the allied nation that they had been in the previous game). In the PC version, both models of fighter resembled the F-117. ![]() Given that the real stealth fighter's payload capacity fell short of that offered in F-19, the sequel gave players the choice of aircraft: a "realistic" model carrying weapons in only two payload bays, or a variant retaining the four bays of the plane of the first game. The F-19 of the original game, which was published before the real fighter's specifications became public, carried weapons in four weapons bays. The original PC version was updated with a corrected aircraft model once the Lockheed F-117 Nighthawk was declassified and with 256-color VGA graphics instead of the original's 16-color EGA, among other changes. F-117A Nighthawk Stealth Fighter 2.0 is the 1991 remake of the 1988-1990 Cold War combat flight simulator video game F-19 Stealth Fighter by MicroProse, itself a remake of the 1987's Project Stealth Fighter. ![]()
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